I'm Lê Tuấn Anh — a solo indie developer from Vietnam. Full Stack by trade, game publisher by passion. I shipped 14+ products across Steam, Google Play, and the App Store. Now I'm building my own game studio, one product at a time.
I started alone. No team, no funding, no connections in the industry. Just a laptop, a day job as a Full Stack Developer, and a stubborn belief that I could build something of my own.
I taught myself publishing, marketing, monetization — the hard way. I licensed games from SellMyApp, commissioned art from CraftPix, hired developers. Then I did the real work: customize, fix bugs, integrate SDKs, optimize monetization, and ship across three platforms.
Every product was a lesson. Every failure was a step forward. And now — with full-stack skills and real-world publishing experience — I'm building LTA Framework, my own game development framework from scratch.
The long-term goal? Build a real indie game company. Not overnight. Not with shortcuts. One product at a time.
Games, SaaS, tools — each product generates revenue and teaches something new.
From solo developer to indie studio. Step by step, product by product.
No VC funding. No big team. Just skill, persistence, and a clear vision.
I don't want to look back at 50 and wonder "what if I had tried?"
I might fail. The studio might never grow beyond one person. The games might never reach millions. But I'd rather spend years building something real than spend them wondering what could have been.
This website isn't a portfolio. It's the origin story of something I'm trying to build — one product, one lesson, one system at a time.
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New games, better gameplay, more content
Hosting, tools, and software costs
Professional assets and sound design
Building LTA into a real studio